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Defining a Handle

A handle is used to place a 3D macro. In addition to the handles, which are generated automatically for 3D bodies, there is a user-defined handle in the macro. When placing an item in the project, select this handle in the placement options in the Handle field under the name "Graphical macro".

Preconditions:

  1. Select the Edit > Device logic > Handle menu items.
  2. Move the cursor over the 3D geometry.

    The 3D snap points of the object are displayed. These are the end or center points of an edge or the corner points of a cuboid surrounding the object.
  3. Click the required point.

    The handle is identified by an orange cuboid.
  4. To move the handle to another location, execute the steps 1 to 3 again.
  5. Tip:

    In the Edit > Create window macro / symbol macro function, modify the handle in the Save as dialog, [Extras] button, using the Define handle menu item.

  6. To define the extended handle logic, edit the properties of the handle.

See also