public bool CheckIfPlacementsCollide( Placement3D pPlacementA, Placement3D pPlacementB, bool bConsiderMountingClearance, bool bExcludeAllowedCollisions )
public: bool CheckIfPlacementsCollide( Placement3D^ pPlacementA, Placement3D^ pPlacementB, bool bConsiderMountingClearance, bool bExcludeAllowedCollisions )
Parameters
- pPlacementA
- First of 3d placements used to check collision. Can't be
null
. - pPlacementB
- Second of 3d placements used to check collision. Can't be
null
. - bConsiderMountingClearance
- Use mounting clearances for checking collisions.
- bExcludeAllowedCollisions
- If true, collisions which are allowed are not reported.
Return Value
true
if a collision between two objects is found.