Name | Description | |
---|---|---|
![]() | CoordinateSystemImport | If set to true then coordinate system is imported from 3D geometry together with 3D objects. Size of the imported coordinate system is set by CoordinateSystemSize. |
![]() | CoordinateSystemSize | Default size of coordinate system imported with 3D objects. |
![]() | DefaultNameProduct | Default prefix for products - sub-parts of 3D geometries which do not have a name. |
![]() | DefaultNameSolid | Default prefix for individual multi-body bodies (solids). |
![]() | DefaultNameSurface | Default prefix for surfaces imported with 3D objects. |
![]() | ImportSurfaces | If set to true then surfaces (2D objects) are imported from 3D geometry together with 3D objects. DefaultNameSurface is used for naming. |
![]() | ImportUnit | Determines the unit for importing VRML object files. |
![]() | InvertGrayScaleColors | Inverts gray-scale colors to their opposite color on the black-and-white scale. |
![]() | PlaneImport | If set to true then planes are imported from 3D geometry together with 3D objects. |
![]() | PreserveOriginalModel | If set to true then the original model of imported geometries is saved, allowing the geometry to be included in 3D export. See DesignerExport.ExportImportedParts. |
![]() | RecognizeMultiBodySolid | If set to true then multi-body 3D objects are split into individual bodies, using the DefaultNameSolid for naming. |
![]() | TessellationQuality | Determines the quality of imported objects for all parametric formats. |