3D objects that are to be used as mechanical or electromechanical devices in the 3D mounting layout must have a range of properties that allow them to be used in the mounting layout:
- The objects can be placed in the layout space and on other objects.
- Other objects can be placed on the 3D objects.
- The placed objects fit in with the logical structure of the items.
All these properties in their entirety are known as the device logic. There are a number of functions available for creating and editing the device logic. These functions are used following the use of graphical import and editing functions and prepare the 3D graphic - which immediately after import has no logic functions - for use as a 3D macros for devices. To ensure correct placement it is necessary as a minimum to define a placement area; the other logic functions are optional.
Graphic definition for devices
The following functions define a 3D graphic:
- Layout space > Import (3D graphic)
- Edit > Graphic > Unite
- Edit > Graphic > Rotate around axis
These functions can be used in the schematic project and in the 3D macro project.
Logic definition for devices
The following functions define the device logic. They can be accessed under the Edit > Device logic menu items.
- Placement area > Define / Turn around / Move / Rotate: Definition of an area on an item on which the 3D object itself is placed and aligned. Placement areas can only be defined, displayed and edited in a macro project.
The following functionalities can be used in the schematic project and in the macro project and be displayed by using View > Mounting aids:
Handles and mounting points: Interactive points, lines, and areas in the device logic
The functions for defining the device logic work with interactive points, lines, and areas. User-defined points and surfaces can be used to create dependencies in the assembly of 3D components. Interactive points can also be added if necessary to components that have been imported from external 3D CAD systems using the STEP exchange format, to control placing options or to define degrees of freedom in the rotation and alignment of components to one another.
Interactive points always consist of two corresponding parts:
Color coding:
Points |
Display |
---|---|
Handle (user-defined) |
Orange cuboid |
Handle (default) |
Red cuboid |
Mounting point (user-defined) |
Green cuboid |
Mounting point (default) |
Blue cuboid |
Base point |
Cyan cuboid |
Defined interactive points can be displayed and edited via the View > Mounting aids menu items. Mounting points can be freely configured in the property dialog.
See also