Name | Description | |
---|---|---|
Mate Constructor | Default constructor. |
The following tables list the members exposed by Mate.
Name | Description | |
---|---|---|
Mate Constructor | Default constructor. |
Name | Description | |
---|---|---|
Description | Description of this mate. | |
IsBaseMate | Return true, if mate is base mate. | |
IsReadOnly | Determines if Mate can be modified. | |
IsUserDefined | Returns true, if mate is used defined. | |
LogicalType | Logical type of mate. | |
MatchingMateNames | Names of mates that can be snapped to this one separated by '#'. | |
Name | Name of this mate. | |
Placement | Placement3D to which this mate is assign. | |
Rotation | Angle by which the components are to be rotated when they are placed on the mounting point. | |
RotationType | Rotation type which this mate force while snapping. | |
Transformation | Position and rotation relative to the parent placement represented by transformation matrix. | |
Type | Type of this mate. |
Name | Description | |
---|---|---|
Dispose | Destructor for deterministic finalization of Mate object. | |
Equals | Operator of comparison implementation. Checks if two mates have same name and belongs to the same object. | |
Remove | Removes the Mate object. | |
StoreToObject | Stores changes into a project database. | |
Transform | Transform mate position. |
Equality | Operator of comparison implementation. Checks if two mates have same name and belongs to the same object. |
Inequality | Operator of comparison implementation. Checks if two mates have different name or not belongs to the same object. |