public PropertyValue SYMBOL_TRANSFORMATION_POINT {get; set;}
public: property PropertyValue^ SYMBOL_TRANSFORMATION_POINT { PropertyValue^ get(); void set ( PropertyValue^ value); }
public PropertyValue SYMBOL_TRANSFORMATION_POINT {get; set;}
public: property PropertyValue^ SYMBOL_TRANSFORMATION_POINT { PropertyValue^ get(); void set ( PropertyValue^ value); }
Property is indexed. Possible indexes are from 1 to 16.
The transformation point is used as the base point for rotation and flipping. Each symbol variant can have its own transformation point; symbol variants are distinguished via the index. The transformation point is entered as a coordinate in mm, e.g., "2.0/2.0". The entry refers to the insertion point of the respective symbol variant. If a transformation point has not been defined for a symbol variant, the first connection point of the symbol will be used as a base point.